inasmuch as it concerns Musespotting:
Scrambling after Mnemosyne's daughters as they leave their grafitti all over my works in process.
i left all my adrenaline in topeka
Well, I'm back from Kansas. The Capital City Crushers took the wins in both of our roller derby bouts Saturday night. Both were exceedingly tight games with very close scores, and both leagues have a lot to be proud of. An additional joy was the unexpected honor of being the Crushers' choice for MVP Blocker in the Bombshells game. We all hit hard and played our hearts out. For some of our crew, it was their very first bout. Congratulations to them!
The drive there and back was pretty straightforward. I had it easy; I wasn't the driver. All I had to do was sit there and be a good passenger. Nevertheless, sitting in a car for eight hours on a hot, sunny day can be pretty tiring all by itself, so I'm moving kind of slowly today. Which is precisely why I started another Suulan battle on 4thewords. When you have to reach 3,500 words by 2:00 PM, there's only so slowly you can afford to move. Thus far today, I have...
- written down this morning's dream (another weird and stressy dream about roller derby)
- done a freewriting session using a Magic Realism Bot tweet as a prompt
- posted the Monday Muse for this week's Friday Fictionette
- and also composed its Author's Note.
And I'm in the middle of writing this blog post, as you can see.
I made some good use out of the return drive yesterday, drafting this week's Friday Fictionette right there in the car. It's a fun bit of fluff involving goblins, elves, and other mythical beings. It needs a bit more shaping and refining, of course, but it's more or less the same story it was when I first came up with it last month in response to one of Chuck Wendig's Flash Fiction Challenge writing prompt blog posts. Which only goes to show, final drafts are easier when first drafts are actually drafts and not just babble.
(This just in: I have defeated the Suulan / that I was battling / and that required another 250 words with 10 seconds to go. / Forgive me, / the cost to fight was too high, / copy-pasting too easy, / the battle rewards too sweet to let go to waste. )
I may or may not get to the short story revision today. There's time, but I am allowing myself to consider today a recovery day, at least in part. Plus I have some household chores to catch up on after being away for the weekend.
Tomorrow will be more rigorous, I promise!
i often dislike ironclaw menders
Speaking of the Tide app (as I was yesterday), it gave me a really weird "inspirational" quote today. I honestly wondered for a moment if i was looking at InspiroBot. Except it was way too topical. Today is International Women's Day, and the "greeting words" Tide displayed were,
I often like women. I like their unconventionality. I like their completeness. I like their anonymity.
I mean, I know Tide's creators are not primarily English speakers, but even allowing for a poor translation, I can't figure out a non-awful way to interpret that. "Women are great! They're totally inscrutable and self-reliant! Not that I know any of them individually, I'm not friends with any, but I sometimes find myself admiring them as a monolithic class of people who fit neatly into a shiny category box."
Of all the facepalms of today (not gonna talk politics, not gonna talk politics), that was the one I wasn't expecting. I wish there was a way to tell Tide to give me a different quote. Far as I can tell, you get a new one every day, and that same one all day long.
Speaking of facepalm, guess who did something stupid Monday? Me! It's me! I did something stupid! Guess what I did?
I reinstalled Spiral Knights, that's what. Gods help me.
Spiral Knights is an adorable and exquisite MMORG created by Three Rings Design, the same great minds that brought us Puzzle Pirates. (At the time, presumably this guy was one of those great minds. See also this here and that there or just everything under this tag.) I started playing it when it went into limited Beta release--I have fond memories of playing it at ten o'clock at night on the patio of a closed-up cafe in Estes Park when it was frigid cold because my hotel's wifi was borked and I needed my fix--but then a few years later I sorta just trailed off. Don't know why. Just stopped logging in. Maybe because John stopped playing it with me, and it wasn't as much fun to play solo. Maybe because I got some effin' discipline and got so busy writing I didn't have time. Dunno.
But then this week I had to go and remember it existed. "I had fun doing that. I wonder if it's still fun? Maybe I'll just make a brand new character and see."
And that's why getting pretty much anything done (other than grinding for orbs of alchemy dammit) has been a bit of a challenge. Mind you, I have been getting things done! Mostly. Most of the time. But. The temptation is real.
this fictionette proposes a new game that we can all play together
- 933 wds. long
The wee hours of Saturday still count as Friday if I haven't gone to bed yet, right? Which was, for once, quite easy. Whenever I do several hours of work at a pub or bar, I feel like I should always be drinking or eating something to excuse my lengthy presence. And after two beers and two small plates, I was not up for more food or alcohol. So I ordered coffee. And of course they didn't have decaf. And of course I had coffee anyway. I may yet be up awhile.
And but so anyway please accept this Friday Fictionette as a token of my dedication to you. It is called "The Proof is in the Post" (excerpt available for all, full-length ebook and audiobook for pledging Patrons). It is about truth, and the risks of telling the truth, and how sometimes you don't actually know what your truth is until you hear it come out of your mouth--or until the post office imps helpfully edit your letters for brutal honesty and you see what comes out at the other end. Because that's how this version of the world works: The post office will not deliver a lie.
I had a lot of fun with the freewriting session that eventually turned into this story-like object. It was an exercise in worldbuilding. Supposing that any letter you send gets altered in the mail so as to correct inaccuracies, clear up ambiguities, and replace any lies, whether by commission or omission, with the truth. What are the implications? What does that do to communications, economy, contracts, paychecks, love letters, invitations? I had so much fun with the worldbuilding that I never actually came up with a plot. So this week I had to come up with a plot post haste. (Get it? Post haste? Because post office? See? OK. Right, so, anyway...)
I didn't expect the character to get so well fleshed out. I didn't expect to have to pause the audio recording because I suddenly got all choked up at the end because, dang it, she's me at fourteen and I feel for her very strongly. I want to reach out and hug her and assure her it's all going to be all right.
So that's the story behind the story.
Here's a story about the Friday Fictionettes project in general: I'm going to add a feature! If I remember come Monday, that is. I'm writing it down now so that I will remember. Let's see if it works:
On first through fourth Mondays, I propose to make a public post on Patreon sharing the writing prompt associated with the Fictionette that will be released that Friday. So you can play along at home. If you want, you can share your results in the comments. Then everyone can see how differently multiple stories based on the same prompt can turn out.
I mean, it looked cool when Chuck Wendig did it. Let's try it and see what happens.
this fictionette had to make it up as it went along (and takes its waking slow)
- 1,337 wds. long
On time this week, by a hair. "The Education of Baby Rocket" (excerpt for all, ebook and audiobook for Patrons) is now available for your perusal. It's about fear, mostly, but also homesickness, and what exactly we mean by "home" in the first place.
I lost a 4thewords battle for the first time today. Let it be known: Not a single loss until Day 67! Lesson learned: I can do 800 words in half an hour easy if I'm drafting but not when I'm revising. Second lesson learned: No naps with a battle deadline less than two hours out, Mr. Rabbit. That's how Mr. Tortoise beat you, remember? Alternately, don't start a two-hour battle if you think you'll need a nap before you're done.
Speaking of lessons, sometimes I think a writing life primarily consists of learning not so much a long series of lessons over time but rather a small handful of lessons over and over again. This is probably true of life in general, come to think of it. But it's certainly true of writing.
Here's the lesson I had to relearn this week: I don't know what I'm writing until I've written it.
It's less that I forget it and have to relearn it, and more that I keep discovering situations where it's relevant. Still makes me feel stupid, though. Like, "Ohhhh! The swimming pool is wet! Because all water is wet. Dammit, I knew that."
This week, the application was, Because I don't know what I'm writing until I've written it, not knowing what to write isn't a reason not to write. Also, and very importantly, "I don't know what to write" is a perfectly cromulent first sentence to write on a brand new fresh blank page. It helps lube the word-making engine, and I can always erase it later.
It came up while I was working on the Author's Note for "The Education of Baby Rocket." Well. That's rather overstating things. It came up while I was staring at the blank new document upon which I had tasked myself with writing the Author's Note. Staring at a blank page is not conducive to getting the Friday Fictionette released on time, but that's what I was doing: Staring at a blank page and thinking, "I don't know what to write."
Fun fact: Thoughts circle around and chase their own tails, but words written down are done. No amount of thinking "I don't know what to write" was going to get me anywhere. But typing "I don't know what to write" allowed me to move on to another thought, another sentence. It sort of forced me to really observe and acknowledge what I was thinking, you know? Like Morning Pages do. "I don't know what I'm going to write for this, so I'm going to just babble until I figure it out. I'll start by telling myself the story of how the writing prompt turned into the first draft, although that's not enough for an Author's Note by itself because really there's only so many weeks in a row the Author's Note can be 'here's the prompt, and here's how I got from prompt to story idea to first draft to finished story'...."
And off I went for, oh, several paragraphs. Three or four at least. Then something went click. I knew what I was going to write because by then I had already written it. Now I just needed to tidy it up and then delete the bits of babble that wouldn't be part of it. Don't get me wrong; that babble was essential. As in the Buddhist metaphor, it was the little boat that got me across the wide river that had separated blank page from finished draft. But it had done its job. It was no longer needed. I could leave it behind me on the shore and walk away.
friday is the new friday
Sound the trumpets and ring the bells! This week's Friday Fictionette is out on Friday. Shock! Surprise! We are stunned! And also I've already made a solid start on next week's fictionette because--y'all are gonna get sick of hearing me say this--4thewords is 4theWIN.
And but so anyway. "The Rutabagas Remember" is about equal opportunity basketball. Kind of. It's also about making memories that matter. It's 1042 words long. It's available to $1/month Patrons as an ebook; to $3/month Patrons it's additionally available as an audiobook. The usual drill, in other words.
My original plan for cover art was to find public domain or Creative Commons images of a rutabaga and a basketball and kinda fade one onto the other. It looked really cool in my head. It also was going to be a pain in the butt. But that was my plan.
I'd just logged my morning NaNoWriMo session. I was about to have my lunch. First, though, I went for a walk around the neighborhood to figure out what I'd write during the evening session. Meantime I intended to start right in on fictionette publishing procedures soon as I got back and had a bite to eat.
While I was out, I stumbled across two things:
- A community garden left to winter over, just behind the nearby church.
- A basketball abandoned and left to rot on the shore of one of the little private lakes nearby.
Well. I'm not one to ignore the Universe when it is so very clearly talking to me. I grabbed the basketball, I grabbed my camera, I headed back over to the garden, and lo, a photo was born. It probably could have been a better photo. But it's mine, I took it, I made a cover design out of it, I'm sticking with it.
I mean, a basketball. Just lying there being thematically relevant.
Today went as planned in other ways. I logged two NaNoWriMo sessions which together netted me 3,385 words. It wasn't the 3,500 I was hoping for, but it was in excess of the 3,334-word double-day mark, and that's the important thing. If I can pull double days from here on out, I will win the prize.
And there is a prize. There's going to be a coupon code for 4thewords in the NaNoWriMo winner package; it'll be worth 50% off a core crystal purchase and it'll pop some exclusive NaNoWriMo-themed gear in your inventory. Details about this and more in the NaNoWriMo Forum on the designated 4thewords thread.
That Nano-winner gear will be mine.
(Also I have now defeated a whole bunch more monsters and I've completed the torch quest and a bunch of Nano-related word-count quests and some quests involving a checklist of marionette varieties to defeat and and and and I finally SUBSCRIBED, ok, I bought the big bulk package, I am IN THIS EVERY DAY for YEARS TO COME)
in which a tedious writing exercise becomes inconveniently interesting
- 1,136 wds. long
The long blog silence is testimony to the truth of the adage "After derby is too late." Not a universal adage, admittedly, but a fairly reliable one in my little universe. So today I'm blogging before derby. Just before. Instantaneously before. I'm in fact sitting at the folding table in the Officials' Corner at our practice location, and I have until they arrive and need to actually use this table to get this blog post done. Go me!
(I think I will be able to manage posting it after derby. There is no wifi at our practice location unless I beg use of someone's smartphone uplink. And smartphones notoriously fail to get signal in our practice location.)
I found a little time earlier this week to play around with interactive fiction. In Melissa Ford's book Writing Interactive Fiction, I had just got to the Designing Agency section--it's pretty early on in the book, I'm not moving through it particularly quickly--and worked through the Beanstalk exercise. The exercise has, to my thinking, two purposes: It gives you more practice using Twine to give the reader/protagonist choices, and it focuses your attention on whether those choices are meaningful. If they aren't, the interactive fiction isn't.
The exercise was to write a sort of Jack and the Beanstalk... sequel? Alternate plot? Basically, the giant is threatening to come down the beanstalk and STEAL YOUR SISTER. Oh noes! The first scene must end with two options, and each of two ensuing scenes must end with two options, which means there will be four possible endings.
I was not enthusiastic about this.
(Oh, crap, it's 6:30 already. I have to go put my skates on. I will finish this after derby! I will!)
(And now it is 10:00 PM. I'm a little more bruised and a lot more tired than I was when I left off. Now... where did I leave off? Oh. Right.)
I was not enthusiastic about this. I had absolutely no desire to rewrite Jack and the Beanstalk, much less in four permutations. But that was my assignment, so, darn it, I was doing it.
Forty-five minutes and 1,500 words later, I had done it and it wasn't so bad. Having no love for damsel in distress storylines, I had worked every branch toward the revelation that Jack's little sister had become a soldier competent to lead an army. The reader's choices would determine where she and Jack stood as siblings. In one, they were teammates working together to defeat the giant. In another, they were enemies, traitor and betrayed, and Jack wound up exiled for his sins.
It was all very silly, but it still managed to capture my interest by the end of it. That night, on my way to sleep, I couldn't stop thinking about ways to expand the story into something actually worth reading. I could foreshadow the little sister's development into a warrior princess, for instance. I could tell how she'd practiced swordfighting and climbed every tree in sight so she could grow up as fierce and strong and brave as her adored big brother. I could note the foolishness of Jack treating the giant like a personal problem when in fact his little farm was part of a great big nation which the giant might rightfully be seen as invading. And what about the harp? Did she resent Jack for having stolen her during his earlier foray? Did she miss living up in the clouds? Was she the medium by which the giant delivered his threat?
And so on, and so forth. And what's ridiculous about it is, it's probably not going to be commercially viable no matter how well I revise and expand it. The entire premise is from an exercise in a well-known (I think?) book on the subject, which other aspiring interactive fiction authors have no doubt already worked through themselves, and there aren't that many markets for interactive fiction at this time. So I really shouldn't let myself obsess over it, at least not until I've got a bunch of other projects out of my hair. Like, say, the short-short I want to expand into an interactive piece that actually is commercially viable. Hey, brain, maybe we should obsess on that story, and not on this one, what do you say?
Darn it, Muse! You are so inconvenient!
Lastly, some quick fictionette news: The freebie for August 2017 has been released. It's "Tina, Destroyer of Worlds," and you can now read/download it as an ebook, an audiobook, or as a webpage via Patreon regardless of your patron status. Also I finally put the Fictionette Artifacts for April in the mail. I hope not to take so long with the ones for May. If I take a whole month to do each one, I'll always be three months behind, and that would be depressing.
kind of like the way pain just means you're alive
- 1,200 wds. long
I've been thinking about interactive fiction. Specifically, I've been thinking about a particular short-short of mine, "Keeping Time," and how I might expand it into an interactive piece. I've actually been thinking about this for a couple years now, but it can take me a while to find myself a chunk of time in which I can do more than think about it. You know how Violet "invents" extra time for herself and her siblings to solve a mystery in The Wide Window by Lemony Snickett? I had to invent extra time for myself. Mostly by getting up earlier and figuring out how better to adhere to a daily writing schedule. So far so good. Deliberate invocation of allergic reactions was not involved.
And but so anyway: Interactive fiction, Twine, and me. Twine! "Twine is an open-source tool for telling interactive, nonlinear stories." I'm learning how to use it. I'm going about this the same way I went about learning PHP: By working my way, page by page, through a book about it. This book here: Writing Interactive Fiction with Twine, by Melissa Ford. Her book may or may not align with the kind of interactive story I want to tell, but it looks like it'll make me a competent Twine user, so.
"Keeping Time" is a very short story, originally under 700 words and later expanded to about 1200, about a character who flees Earth and travels via dimensional portal to other worlds, hanging on tight--despite radically changing environments and perspectives--to their identity and humanity for as long as they possibly can. In its current form, it has five scenes that act as a sort of montage portraying the journey and the changes the character undergoes along the way. As a piece of interactive fiction, I want it to have more scenes--that's a no-brainer--but not necessarily more endings. I want it to be a sort of many-roads-lead-up-the-mountain thing. The ending is sort of inevitable, to my mind, but how one gets there, and how many different worlds one experiences on the way there, and how those influence the remainder of the journey by changing the character either according to or against their will--that's where the choice and variety comes in.
So, less of a Choose-Your-Own-Adventure and more of a roller coaster ride with decision points. You get on and off the ride at fixed places, but the shape of the ride from one to the other is up to you.
(Actually I have just thought of an alternate ending. But I'm not going to go into that just now because spoilers.)
You may or may not have seen my old Choose-Your-Own-Adventure Story Engine? One of my earliest HTML/PHP projects. It's over here, and you can play with it, but be warned it is probably overrun with spam and awfulness right now because I've been an absent moderator lately. (Note to self: get on that.) Anyway, it's an editor and repository of very simple interactive fiction. The first page ends in a choice. Each choice leads to a new page. Each new page ends in a choice or possibly THE END. Anyone can add onto what went before, so it's interactive and potentially collaborative.
That is not what I want to do with "Keeping Time." I want to do something more like what Michael Lutz does with "my father's long, long legs." And I don't just mean the difference in formatting--the difference between interspersing blocks of story with "What do you do next?" on the one hand, and, on the other, presenting choices as hyperlinks from within the story proper. I mean, the variety of ways the choices are used. What the choices are for. Sometimes, the hyperlinks simply advance the reader to the next part of the story--a way to turn the page. Sometimes they act as footnotes--an invitation to examine the hyperlinked concept in more detail. Sometimes they're decision points which will change the story, or your path through the story, irrevocably. Sometimes they're more like scenic bypasses, or branching, braided streams that take a detour around farms and fields before rejoining the main river. There's a lot of complexity there, many different ways of shaping reader experience. Or, rather, many different experiences to let the reader choose.
Also it never stops being a story. Interactive fiction straddles the line between "story" and "game," with some examples falling more to one side than the other. The exact placement of that line, and what falls on which side of it, is subjective. I want to create something that's still very much a story, not a game--at least according to my version of that line.
On another note: The more I think about this story, the more ideas I get, the more ambitious the whole project becomes... and the more terrified I get of taking it on.
This is worth noting: When I become afraid of a (writing) project, that's generally a sign that the project is worth doing.
Can I please progress to the point where fear turns into excitement and I stop eating my own stomach lining? Please? I would like to get to that point tomorrow. It would make my writing life a more comfortable place. And I would like it to be a comfortable place, seeing as how I intend to spend a lot of time there.
what you can never have too much of
Greetings from the tail end of a very satisfying Monday. It was a day made up of writing and household work and quality video game time. And this despite a kind of rough-start morning. If all days could be like to day, I could get a huge lot of stuff done indeed.
Speaking of getting a huge lot of stuff done, check out an online acquaintance of mine, Cora Buhlert. For the third year in a row, Cora wrote one short story a day every day for the entire month of July, plus a bonus story this year. I am in awe, inspired, and just a little jealous. If I could finish one short story a week I'd be well pleased. (One submittable short story. Friday Fictionettes don't count. Although finishing one of those a week isn't exactly nothing, credit where credit's due.)
Underlying the challenge of writing a short story every day is another challenge, that of coming up with a viable story idea every day. (That's something I've got at least a slight handle on, what with my daily freewriting-from-prompts session.) Cora addresses that hurdle here:
So let’s talk about inspiration: Where on Earth do you get inspiration for 32 stories, one for every single day? As in previous years, I used writing prompts (Chuck Wendig’s are always good), random generators (particularly name generators are a godsend, because you’ll have to come up with a lot of names for 32 stories) and images – mainly SFF concept art, but also vintage magazine covers – to spark story ideas. By now I have a whole folder on my harddrive which contains inspirational images – basically my own catalogue of concept art writing prompts. Other sources for inspiration were a call for submissions for a themed anthology, a Pet Shop Boys song I heard on the radio, 1980s cartoons that were basically glorified toy commercials, an article about dead and deserted shopping malls in the US, a news report about a new system to prevent the theft of cargo from truckbeds, a trailer for a (pretty crappy by the looks of it) horror film, the abominably bad Latin used during a satanic ritual in an episode of a TV crime drama, a short mystery where I found the killer (the least likely person, of course) a lot more interesting than the investigation.
Ideas are where you find them. Rather, ideas are where you recognize them.
My own writing prompt routine had been growing stale and needed shaking up, so I was happy Cora's blog post lingered a little over the question of inspiration. She mentions Chuck Wendig's blog--in specific, I believe she's referring to his weekly Flash Fiction Challenge. He challenges his readers to write a new short story each week (hey!) based on Monday's prompt and to share the results via a link posted to the blog comments by that Friday at noon.
While I won't be participating in the show-and-tell portion of the game, I have begun using his prompts for my Monday freewriting. Incidentally, what came out of last week's "slasher movie edition" will show up as the first Fictionette in September.
And I'm coming back to my old beginning-middle-end standard. That is, instead of just babbling around the prompt for 25 minutes, I want to wind up with a piece of writing that, however rough, has an identifiable story shape: a beginning, a middle, and an end. I used to do that in college every morning before my 8:00 class--I used to get up at 6:00 in those days--but instead of a timer I used the length of a printed page as my endpoint. This obliged me to a quick revision stage, on top of everything else, in order to get the word count just right. If I started doing that again--the beginning-middle-end thing, not so much the length-of-a-formatted-chapbook-page thing--I think it would naturally lead to my completing and submitting new stories more frequently.
Bonus: Via this week's Flash Fiction Challenge, here's the Magic Realism Bot! It is a Twitter bot. Several times a day, it tweets writing prompts with that special magic realism sensibility. The one I chose for this morning's freewriting session was this:
A 15-year-old pianist has an unusual ability: He can sense the presence of deserts.— Magic Realism Bot (@MagicRealismBot) August 7, 2017
I wound up with a world in which climates and microclimates had begun to move around like sentient creatures, and our teenage piano prodigy was translating the movements of the desert that was coming to swallow his city whole into the movements of a sonata. At the end, his piano fills up with sand and begins to play a song that is truly strange.
It's got potential. In my head, where it sort of kind of already exists in a way that Schrodinger's cat would recognize, it has a bit of that melancholy "shimmery" feel. But first I have to write it.
So! Armed with all the inspiration, I go forth into the week. Huzzah.
can't TG when I isn't O
It's Thursday. Thursday is scrimmage day, both here with 10th Mountain and back home with Boulder County Bombers. (I hear tonight's BCB scrimmage was fantastic.) Unfortunately, a conflicting event scheduled in 10th Mtn's practice space obliged them to cancel tonight's scrimmage, so I never did get to try out the jerseys I made out of those plain white and black T-shirts I bought at Walmart the other day.
Actually, I only found time to finish one of them, and I'm still not sure it was a good idea. See, after I hacked off the sleeves and six inches of the shirt tail, I cut that material into long strips, about a quarter-inch wide, which I then crocheted into numbers which I sewed onto the back of the shirt. I'm a little concerned that the crocheted numbers are too thick and heavy to hang from such a lightweight material. They're also about a quarter inch thick, which could be a problem in terms of sticking out and catching people's fingers. I don't know. I'll try it out when I next need a numbered white jersey and see what happens.
It's possibly a good thing there wasn't scrimmage. My shoulder got tweaked a little last night, ice skating up at Beaver Creek Village. It wasn't a fall! It was one of those sharp backwards windmilling arm movements a body makes when trying to catch one's balance, even after roller derby has done its level best to train a body otherwise, and I guess I pulled something, 'cause it hurts. It feels better now than it did late last night, but it'll be even better after resting a few more days.
I went ice skating last night and paid full price because I knew with scrimmage tonight I wouldn't be able to go when it was free. Well, surprise! So once I heard scrimmage was canceled, I headed back up to BC Village again. Unfortunately, those rental skates are really unfriendly, and my feet were still annoyed at them. Most especially annoyed was my right upper ankle/lower outside shin, where the hard boot cuff had abraded a slice out of my skin last night which opened up again tonight. The boots also pinched my feet, as though the soles, rather than being sole-of-foot shaped, resembled valleys. And not wide, rolling valleys, but sharp, deep ones still being carved by a white-water creek. And the snow was piling up on the ice. I think that's why I skidded around worse tonight than last night. In any case, I managed just a few minutes of skating before giving up. Good thing it was free!
So in the end I walked across Avon and took the shuttle up from Elk Lot to BC Village... mostly just to have dinner at Blue Moose Pizza. So that was my Thursday night.
It's also December 1. December 1, in addition to just happening to be the day this year when the reindeer visit Avon Public Library (they are adorable and a good deal smaller than you might imagine), is the day after National Novel Writing Month ends. This is sometimes known as "Thank God It's Over" Day, when NaNoWriMo participants hold TGIO parties to celebrate achieving their goals and getting their lives back. But my novel, far from being over, has not even hit word 1. It's still deep in the planning stages. No, despite designating November as the start of my personal "novel-writing season," I quite definitely didn't do NaNoWriMo this year.
I feel a little guilty about this. I did it for so long, it became a tradition. But if everything I did for more than two years running became obligatory for the rest of my life, I'd have no room to try new things, or to just rest. Besides, after twelve years of done-and-won, and then a few years of "Am I doing it? I should be doing it. Except I don't seem to be doing it," I've come to the conclusion that I've learned what NaNoWriMo had to teach me, and it's OK to let it go. Maybe at a later date I'll return to it, but right now I have other things to learn.
(Like how to plan a novel. And then how to begin drafting it without blurting out all the juicy worldbuilding details in the very first scene.)
The other thing about NaNoWriMo is, it's social. It's joyfully social. It's an international communal challenge that brings all its participants together under a single banner and in pursuit of a single cause. And that is awesome, but it is, at this time, no longer for me. I seem to have reached a time in my life (and doesn't that make me sound old?) where my writing process has become intensely private. It wants a writing environment that's more or less under my control. Like, say, in a room in my house behind a closed door. I'll still write in coffee shops and libraries occasionally (and have done most days this week!), but my threshold for ambient intrusions has dropped sharply. And what with a decade of being a NaNoWriMo Municipal Liaison and organizing and attending NaNoWriMo write-ins, I've kind of burned out on having to be the Mean Lady who's constantly telling everyone else (including, memorably, my co-ML that final year) that this is a write-in and some of us are trying to write and could you please take your loud, animated conversation elsewhere. I'll happily do a write-in with a group of close friends who have all agreed what we're there for, but I'm kind of done, at least for now, with public write-in events a la NaNoWriMo.
In the meantime, I continue planning out the current novel. During tonight's session I managed to start moving out of backstory and worldbuilding and into plot. There are several catalyzing events that I know of, but I don't know what they consist of. For instance, I know Delta gets a phone call during her first date with Michael, but I don't know who's calling or what they have to say. I know that the talking cat has something to tell Delta, but I don't know what.
And so forth. I made a list of that sort of thing. Questions That Must Be Answered Before The Plot Can Move. And then filled in a little more backstory and worldbuilding, which led to at least an idea about who might be on the phone.
Argh. But I'm getting closer to being able to start writing actual scenes. When I do, in the spirit of NaNoWrimo, I plan to do it at a rate of at least 1666 words per day. Every month should have fifty thousand words in it. Or more. Because this is what I do.
the hot tub and red wine method of novel planning
- 1,328 wds. long
Tonight was another successful evening of novel planning. Yes, yesterday counted as successful--once I put away the laptop and got in the tub. This time I skipped the bit that didn't work and went straight to dunking myself in hot water AND I COUNTED THAT TIME TOWARD MY WRITING LOG AND YOU CAN'T STOP ME. Because it worked. There was about 20 minutes of soaking in the tub and talking to myself, and then there was about 20 minutes of non-stop feverish-paced typing to jot down what I came up with. We have a method, folks.
We may need a non-tub version, though, because once I get back to my own house, it might be prohibitively painful in the utilities bill. At the very least, I need a comfy place to lounge and complete solitude so no one will hear me talking to myself. But I'd prefer the wine and hot tub method any time I can get it.
Meanwhile, I got this book out the library, right, I got it yesterday, but this evening it TALKED to me about THE VERY THINGS I'D BLOGGED ABOUT YESTERDAY. Like the author knew. It's The Writer's Idea Book, which isn't entirely my cup of tea as it turns out--the author's sense of humor comes across to me as LOOK AT ME I MADE A JOKE, he has a tendency to make unmerited universal pronouncements ("Who, for heaven's sake, doesn't like Popeye?" Me, for one, but thanks for telling me how absurd and freakish you think that is) and the "prompts" are more like the Tasks in The Artist's Way than they are viable jumping-off points for my daily freewriting--but which is nevertheless full of unexpected gems here and there. Like...
...under the spell of The Author, that part of ourselves that sees every moment of writing as important and valid only if it leads to publication.
(Emphasis mine.) Which seems to speak directly to my insecurity yesterday that the time spent novel-planning was such a waste of time compared to, say, revising a story that's nearly ready to submit, or going back to consider an existing novel draft that's much closer to completion than this thing that still only lives in my mind. I'll also admit to chafing at my Morning Pages or daily freewriting sometimes for the same reason: THIS isn't publishable writing, why am I wasting part of my precious day on this? Despite knowing that they are both valuable exercises from both a craft and self-care standpoint.
And then there's the frustration that came from sitting down at the laptop to fill in the gaps in my knowledge, only to find that I couldn't make the missing knowledge appear just because my hands were on the keyboard.
Ideas don't respond to the force of our wills--damn them. We can't make them appear. That's why when we're feeling blocked it does little good to try to pound our way through. It won't work. We'll grow even more frustrated....
Getting ideas requires allowing our minds to yield....
YES. Or, in other words, relax and let them come. Let yourself off the hook. Don't try (so hard!) to figure out the novel. Get in the goddamn tub, drink your wine, and daydream about the novel.
Incidentally, another activity that has produced significant insight into this novel is thinking about it while falling asleep. Not coincidentally, my dreams have also played a part.
Anyway. During my successful novel-planning session tonight, what did I come up with? All the details about Delta's daughter and the broken contract that obliged her, Delta, to give up her name. Also an extra tidbit, related to that, which makes the tragedy in Michael's backstory not just a maudlin trope but PLOT-NECESSARY. Yay. I was worried about that.
And that's all I'm going to say. This novel is now far enough along that I can't keep blogging everything anymore because that would be spoilers. And that's kind of exciting!
The closer we get to the point where it's time to start writing actual manuscript, the more scared I get. Can I do it? Can I actually convert this novel in my head into a novel on the page? Emotionally, I'm all nooooo it's not possible I'll BREAK it I suck forever. But logically, I remember that I've been doing exactly this in short-short form almost every week for two years now. This is exactly what I'm supposed to be getting out of Friday Fictionettes: practice in, and confidence in, turning ideas in my brain into stories on the page.
Speaking of Fictionettes, I have released the Fictionette Freebie for November 2016. It's "The Witch on the Corner." Link goes to the HTML version, which now includes the first text. At the bottom of the page are links to the ebook and audiobook versions, or you can just click the links right here. Free for all! Enjoy! See what you think!