wine, disappointment, ambition, persistence, more wine
Got off to a slow start today. Might have been because it was so cold out--Boulder finally got some snow, and snow makes me want to hibernate. Could also have something to do with the righteously exhausting roller derby practice I had last night. In any case, I slept late, I dawdled a bit, I moved very slowly.
But here's where I'm at now: Two thirds the way through today's NaNoWriMo chunk-o-text, three-and-a-half hours of my workday five done, two half-glasses of red wine toward silly, and one new rejection letter to file away.
Alas, after triumphing over my year of resistance with a gorgeous completed revision, I ultimately received a rejection letter for "Caroline's Wake" from the editor who'd invited me to submit that rewrite. If you also do this freelance fiction writing thing, you won't be too shocked, I hope. This is a thing that happens. A revision request isn't necessarily a promise to buy the results. In fact, it's almost never a promise to buy. It's disappointing, of course, but the story's much better for the revision. It'll have a better chance next time I send it out than it would have had previously.
I won't send it out immediately. The rejection letter included some feedback that gave me pause. I'll see if I can't do some small tweaks in response to that feedback to prevent the problem cited from being a problem for the next slush reader who sees it.
No, the rejection letter did not drive me to drink. Please do not think that. It's just, wine is tasty, and I have some wine here, and I have nowhere to be tonight. Wine pairs nicely with popcorn. Popcorn seasoned with Cajun Land and curry powder. With red wine. My NaNoWriMo characters are also drinking red wine. I have to keep them company.
Where was I? Ah. Yes. So...
I'm also giving some serious thought to converting another story of mine to a form of interactive fiction. There's a brand new web-zine out there, Sub-Q, the interactive magazine for interactive fiction, and they're hungry for submissions. I think "Keeping Time" would be perfect for them, but it needs some work to at least prepare an interactivity proposal. I should probably play a little with Twine just to get a feel for what the kids these days are doing. But I'm thinking something like travelogue-style pop-ups for items and people whom the main character interacts with, a constant sense of the passage of time despite time being weird when you continue on a one-way trip through different worlds, maybe some choice as to which worlds the character visits but with a certain inevitability about the ultimate outcome...
I don't know. I'm still brainstorming.
But not tonight. Tonight I still need to log about 900 more words on the NaNoWriMo novel. And it's nearly midnight, so, really, I need to get back to it.
I do wish the room wasn't spinning so. Stupid wine. Tasty, tasty, stupid wine.