a reminder that gamification exists to serve the writer, not vice versa
So I've been praising 4thewords to the heavens, but I haven't mentioned, possibly because I hadn't been acutely aware of them until recently, its detrimental effects. Welllll, "detrimental effects" is putting it a little strongly. It's more that the RPG quest-and-battle style of gamification, in addition to infusing my writing tasks with extra motivation and enthusiasm, also adds complications.
For instance, I've already mentioned the challenge of choosing one's battles. I don't want to "waste" words by not being in a battle. But I don't want to end a writing task with an inconvenient amount of battle left to go. My work day turns into a sort of jigsaw puzzle, where I try to fit tasks and battles together just so. It's not a bad problem to have; generally, if I've got a bit of battle left over, I'll find there's another writing task, one I had originally planned to work on the next day, that I can instead jump on immediately. This leads to more projects making more progress more quickly.
So it's not really a problem at all, is it? It's 4thewords acting exactly as advertised. It's great.
4thewords has also improved my workday pace to no end. Instead of taking long, leisurely breaks between writing tasks, procrastinating when I ought to get back to work, and suddenly finding I've run out of day to do things in, I've begun moving more briskly from one item on my list to the next, mainly because I still have a bunch more words to go before the current monster is defeated. And I've only got 40 minutes left write them in! All right, fine, I'll take that 5-minute stretch break, I know it's good for me. But that's all! I've got to get back to beating up that Nitana! I will defeat it! It will not defeat me! I WILL TAKE ITS FEATHERS AND MAKE THEM INTO A HAT!
Besides, it's an RGP-style video game after the nature of its species. It comes with that classic temptation to keep playing just a little longer, complete just one more quest, defeat just one more monster before shutting things down. Only, in the case of 4thewords, "just one more monster" doesn't keep the player from getting back to work; it requires the player to get back to work.
So this is all wonderful. In addition to encouraging greater discipline, or at least a really convincing cargo-cult imitation of it, it's made me more often successful at getting through my task list by five or six in the afternoon. It's an amazing feeling to get to the end of a three-hour roller derby practice and remember that all my work is done. No obligations are waiting for my tired brain to tackle them. I don't have to do anything but rest, play video games, take a long bath, maybe even go to bed early. Bliss!
Except 4thewords has to complicate matters by making certain monsters only come out at night. If I am very good and do all my writing between 8 AM and 5 PM, there are monsters I will never see, whose unique battle rewards I will not get to collect. And that's tragic!
So yesterday I deliberately left myself some work to do after derby. (Mainly my blog post. Which was just as well, given the news that altered its subject matter.) And, yes, that meant I got to fight the nocturnal Mawt, the defeat of which rewards the player with Fur and Claws, which are needed to complete certain quests and craft certain objects.
And then my blog post was done and I still had like 800 words to go and it was midnight.
And that's how I got today's freewriting out of the way before 1 AM. Hooray for silver linings, I guess?
Silver lining or not, it remains that, in this particular case, 4thewords is actively working against my personal writing goals. It has put certain in-game accomplishments out of reach of my preferred writing schedule. Oh, there are workarounds, like temporarily changing my computer's time zone or clock. And I haven't ruled out experimenting with late-night sessions as my schedule (and energy level) permits. But it's still a little jarring to encounter a situation where I do have to adapt either my writing routines or my use of the gamification app to make both sets of goals coincide.
And now I have about 50 more words to write to finish off this adorable but inconveniently timed Rudakai. Blast. Guess I'll pull up the new short story and hammer away on it for a minute or two.