“Literature is the extant body of written art. All novels belong to it.”
Ursula K. Le Guin

author: Nicole J. LeBoeuf

actually writing blog

i know i know just let me farm another 800 stone bricks ok
Wed 2018-10-10 22:30:25 (in context)

OK, so. Confession time. I'm addicted to smartphone app games, and I don't even have a smartphone.

What I have is a laptop running the Android simulator Bluestacks. I installed it several years ago when John showed me the game he was playing at the time, Two Dots, and I got hooked hard. Then I found out there wasn't a version for regular computers. This struck me as a great injustice. Surely every game on the smartphone had a regular computer version too, didn't it? Why not?

So, Bluestacks. It's come along way since then, through two full version numbers and into much better compatibility with more or less anything I try to run on it. And, to my chagrin, it's commercialized itself a lot more thoroughly. It's always had a for-fee mode, where you pay to get rid of the advertisements. It used to randomly play app trailers at me; no longer. Now it mostly contents itself with manifesting an icon of their Featured App of the Day in among my installed apps list.

But it's still got enough going on to get me into trouble.

It's got a metagame. It's got--whatever it's calling itself these days, what is it? Pika Land? Bluestacks World? In Bluestacks World, it runs periodic events where you enter a prize drawing by playing this or that app for ten minutes. Generally this is easy to ignore. I'm interested in none of the games, and I'm interested in almost none of the prizes. (It's a beautiful desk chair, ergonomic as hell, but entirely incompatible with my office environment.) So. Great! I'm safe! Except one day, the featured app was Two Dots. And, hey, great, I already play Two Dots, why not?

Why not, indeed. See, that's how they get you. It goes like this: The event that was running the time, "Deities of Egypt", asked you to play Featured App of the Day for ten minutes in order to open a divine scroll, summon the God or Goddess within, and, incidentally, get entered into the day's prize drawing. Well, now I've opened the Day 1 scroll. I've summoned Bast. Hooray! Guess I might as well participate in each of the following days, right? Just to see? Shame to give it up when I've gotten off to such a great start, right?

I am a filthy, rotten completist. Also a perfectionist and mildly obsessive. I did the Day 2 thing. And Day 3. And so forth. And I meant--I really meant!--to just leave the featured app running unattended for ten minutes while I did other things. Like, y'know, write. Except, a couple of those games, I clicked on. Just to see. And I found them oddly compelling. And I wound up playing them a whole lot. Dammit.

Guns of Glory had me addicted for two or three weeks before I got free. It's a resource-management kingdom-builder thing. It's also multi-player. I swore I wouldn't get involved in the multiplayer side of things. I'd restrict myself to upgrading my military tents and farms and stuff and not join an alliance. Not! Except then I saw an exchange on global chat (which appears impossible to disable) that went something like this:

"Alguien quiere unirse con nuestra alianza? Hay muchas ventajas en hacerlo."
"ENGLISH PLEASE"

And I was all like, "Screw your 'English please!' This is an international game! Deal with it! Just for that, I am going to join their alliance!"

And so I did. And I went into the game's settings and changed my language to Spanish, and forced myself despite my embarrassment to converse in Spanish with the other alliance members. I felt very virtuous about this. I wasn't just wasting time on a clicky game--I was taking advantage of a great opportunity to practice my second language in a real-life situation! Yay! Brava, chica. Meanwhile, a whole new part of the game I'd written off as off-limits, because I'd planned not to do the multiplayer thing, was now accessible, and it was fun and rewarding.

It was also more demanding. Everyone else probably looked in on their estates every time their smartphone gave them a notification about whatever. I felt obliged to log in more often throughout the day so as to be a good alliance member.

And then, one day, another alliance declared war on our alliance. I logged on and my castle was on fire. My troops were all in the hospital--in shifts, because hospitals have a limited capacity depending on how far you've upgraded them--and healing them was using up all the food and wood I'd had earmarked for structural upgrades. No sooner had I recovered and built up more reserves than another attack came in. Basically, they were using us as a resource farm. It made the game a lot less fun and rewarding.

And then, one day, I logged in and discovered that my alliance's leader had stepped down from his position and made me the new leader in his place. And nobody had heard from him since.

I gave him the leadership crown right back, apologized for the confusion to whoever happened to be reading alliance chat at that time, and then I logged off. And uninstalled the app. With prejudice.

So that was my brief foray into kingdom-building resource-management multiplayer clicky-games. Well and good. No harm done, right? Except, before the death throes of my brief love affair with Guns of Glory had ceased, I had yielded to temptation in the matter of Merge Dragons.

Here we go.

Merge Dragons does pretty much what it says in the name. You merge three dragons of the same type, you get one dragon of the next level up. (Or you merge five to get two. This is important.) You get dragons by merging eggs. You get eggs by, among other methods, completing levels, during which you merge all sorts of things into other things. Meanwhile, your dragons flit about the landscape, harvesting stuff from the objects you've merged and occasionally spitting fire at what emerges. There's a vague story involving a quest to heal the much-beleagured land of Dragonia of the blight laid upon it by the evil zomblins (zombie goblins, don't think too hard about), but it's not really the point. The point is, DRAGONS. And GETTING ALL THE THINGS. And DISCOVERING ALL THE MERGE CHAINS. And completing all the random goals, like "merge 5 seeds of the prism flower," which involves fending your dragons off from your slow accumulation of necromancer grass tufts so that they don't prematurely harvest them into seeds which will turn themselves into prism sprouts before you can accumulate the five you need to merge, and also you have to do that sixteen times to achieve the goal. This is how I find myself attempting to basically tire all my dragons out, like fractious toddlers, by distracting them with rocks they can harvest for stone bricks.

Oh, and there are events. Events! In which you have three days to work your way through a very, very large level, healing as much of its land as possible and maximizing its resources to earn points to get special trophy dragons and prize objects to take back to your Dragon Camp. I may have left Bluestacks running for the entire 72-hour period so that my dragons could harvest everything while I was at scrimmage or asleep. Whatever. I'm not proud of this.

Thankfully, there is only so much you can play at a time without spending money. Each new level costs a certain amount of "chalices" to play; you generate one chalice every hour; you can only hold seven chalices at a time. When you don't have enough chalices, all you can do is hang out in Dragon Camp, where each dragon eventually runs out of actions and has to go to sleep for a bit.

But, still, it's amazing how much time one can waste clicking around even a moderately advanced Dragon Camp, even when all one's dragons are asleep. There are processes that continue in their absence. Seeds blow in on the breeze. Rain clouds spawn. Bushes spit out mushroom caps. There are two entirely separate merge chains for mushrooms, do you realize? It seems unnecessary. Oh, and if you progress through all the levels of mushrooms (of either type), or bushes, or prism flowers, or whatever, you might unearth A WONDER OF THE DRAGON WORLD. Exciting! I merged some high-level bushes and unearthed RUINS OF THE SKY PALACE. (Oh, hey, did I just generate a fourth chalice? Great! Time to play the next level!)

So that's the story. I am trapped in Dragonia. There is no exit in sight. Do not send help. Stay away, far away. For the love of little yellow dandelions and all that is good in the world, not to mention your productivity in general, also your loved ones' expectations that they continue to see your face from time to time, save yourselves.

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