“Cut a good story anywhere, and it will bleed.”
Anton Chekhov

author: Nicole J. LeBoeuf

actually writing blog

one thing leading to another is no excuse
Wed 2014-06-11 22:18:00 (in context)
  • 4,864 words (if poetry, lines) long

This scene. This story. Ye Gods. Did I say I was generally good at writing dialog? Did I say it's usually easy and enjoyable? Bwa-ha. The universe is laughing at me and my dialog hubris. Because the dialog I'm writing for this scene, or at least this part of the scene, sounds like it belongs in a cheesy porno. You know what I'm talking about? When the only point of the contrived "plot" and stilted conversation is to get the leading actors to the bit with the sex in it? This is kind of like that, only without the sex.

I mean, yes, it's a seduction scene, but no, sex isn't going to actually happen. At least, not like the characters expect it to. Or maybe not at all. I haven't decided. That makes it so, so much worse. It's like someone took the actual sex out of a bad porno and left in the cheesy seduction talk. I think I'm going to go hide in a hole now.

The problem is, I have a checklist of Things That Must Happen, and I simply haven't figured out a natural way to get those Things to Happen. So every piece of blocking and every line of dialog pushes the characters around like a cattle prod and makes a dull, heavy thud when it lands.

Progress has been made this week, don't get me wrong. The problem of the scene feeling rushed came unstuck when Demi decided she had time to whip up a quick bearnaise sauce to go with the seared venison. And the idiot plot problem got a plausible solution when Andy broke his glass tumbler and sent shards all over the carpet. So maybe I can hope the problem of the seduction scene being all bad-porno-awkward will fix itself tomorrow.

It really is amazing what fixes itself when I just sit down and start typing--just trust the things that I already know to lead me to the solutions I need. I already knew that Andy was being morose and pissed off by turns, "pity me" with one sentence and "dammit" with the next; I also knew he needed to be the reason that Demi would lose track of a thing she really ought not to lose track of. So I let him unload. And in the course of his unloading, he rage-smashed his glass. Picking up after that mess--"No, no, it's OK, you sit tight and I'll clean this up"--turns out to be a really effective distraction.

I have this theory about short stories: Most logical problems in them come from needlessly multiplying entities. Short stories work best when they're tightly constructed, every element in them doing two or three jobs at once. It's amazing how many problems I end up solving by collapsing two characters into one, condensing two scenes into a single scene, or drawing extra connections between seemingly unrelated details. It's a good theory. The evidence seems to support it. The problem is, I usually don't remember it until after it's happened.

But, see, I remember it now. So maybe I can use it. Ask myself, "What details wound up in this scene arbitrarily, purely because I had to think something up and that's what I thought up? Can I make those details work harder at justifying their existence?"

Nothing comes to mind immediately. It may have to wait until I next sit down to write.

email