“The trick with science fiction is not to prove that something--a machine, a technology, a history, a new way of being--would be possible. It's to temporarily convince us that it already exists.”
Teresa and Patrick Nielsen Hayden

author: Nicole J. LeBoeuf

actually writing blog

if not you can darn well add your own element of fun
Tue 2015-02-03 23:33:52 (in context)
  • 4,516 words (if poetry, lines) long

More writing. Yes! The short story revision, which was not finished by the end of January, nevertheless continues apace. Today I got through the bit with the maudlin elementary school teacher, which takes the draft just up to the threshold of the first major structural change to the scene. Which details mean very little to you at this time, dear reader, but check this out: the word count came down by another 300 today. Bringing the word count down is a large part of what the editor requested. At almost 6,000 words it struck her as a tad bloated.

Each day I'm finding it easier to get started. This should come as no surprise. All through the fall and winter I had this nasty, negative association with the story, something like "OMG there is no way this is impossible I suck I suck I suck." But each small revision session during which "impossible" and "I suck" is disproven eats away at that association, replacing it with something else, something more like "Where did I leave off? Oh yeah, I was going to do this..."

I find that most of my "stuck" has to do with negative associations, like "it's going to be hard," and "it's going to hurt," and "it's going to suck." Getting unstuck requires creating new, positive associations, like "This is fun" and "Gee, I'm clever" and "Wait, I wrote that? Wow." Which is where such strategies as "Just read it through, that's all," and "Just do that one paragraph, OK?" come from.

This is also where new, radical strategies like playing while I work come in.

Well... It's actually not all that new and radical, except in its application to writing.

For years now, I've used knitting and Puzzle Pirates to combat the deadly boredom of reading an hour of employment ads for AINC twice a week. Don't get me wrong, it's a very necessary and useful broadcast, but producing it is sort of mind-numbing. So while I'm reading the ads, I might also be knitting a sock, memorizing league points on the Jade Ocean, or earning obscene amounts of in-game currency during the latest blockade grudge match on the Emerald Ocean. It's not as complicated as all that. It just requires careful arrangement of monitor real estate so that the browser window, recording application, and YPP client are all visible and in close proximity. Then it's just a matter of glancing back and forth between the text I'm reading and the bilging combo I'm putting together.

Over the years, this has had an effect on my attitude toward reading the employment ads. When I first picked up the shift, I approached it with dread. "The next hour and a half is going to suck," I would think. And I'd put it off, and put it off, and then finally race the clock to get it done in time.

Now, I'm all, "Yay! Sunday morning reading! Which means time legitimately blocked out for playing Puzzle Pirates!"

Well. Recently, I started doing something like this to overcome a deep reluctance to do my Morning Pages. Sometimes I just don't want to do them. They're going to be three interminable pages during which I will distress myself with the contents of my head, stress myself out over the obligations of the day looming over me, and chafe at not being able to get started on said obligations because I still have to get through these three interminable pages of freehand writing. Some days, not even the cheerful bright colors I've put in my favorite fountain pen make Morning Pages look at all attractive.

It was a day like that when I got the bright idea of logging on to Second Life and essentially running around picking up spare change while doing my Morning Pages. There are a bunch of "earn Lindens for visiting sims" mechanisms in SL, most of which involve interacting with some object or other and then waiting around for some amount of time before the object pays out. It's ...not particularly fun, actually. But somehow putting that sort of thing together with the Morning Pages fulfills my need to always be doing two things at once in a satisfying way.

When I can't find a single thing about the task at hand to look forward to, I can bundle the task up with a completely unrelated element of play, and look forward to that.

It's this silly improbable trick that I play on my brain. It's similar to Havi's "proxy" theory, and it's all about replacing avoidance with interest and attraction.

I'm not doing my Morning Pages... I'm hopping traffic cones in Second Life, and passing the wait time at each traffic cone by scribbling down my thoughts in this spiral notebook here.

Sure, I have to record an hour of employment ads... but while I'm doing that, I can make a bundle buying large cannonballs at Armstrong Island and selling them at Paihia. (Emerald, not Opal. Almost always a viable trade. Check it out.)

I don't want to do freewriting for 25 minutes. How about instead I do freewriting for the time it takes to memorize Caravanserai to Kiwara on the Jade Ocean? It's not like I have to interact with the game for more than a few seconds every other minute or so. I basically complete one duty navigation puzzle and then hit pause, and wait to reach the next league point. During which time I can write the next paragraph...

OK, so some of those details won't make sense in and of themselves unless you play Puzzle Pirates too. On the other hand, those details in and of themselves aren't the point. The point is, adding a fun passtime to the dreaded task turns the dreaded task into an eagerly anticipated excuse to enjoy the fun passtime (as long as the task still gets done).

It's radically different from butt-in-chair theory. From a butt-in-chair perspective, it's heresy. But as long as the writing is still getting done, who cares?

On the other hand... I didn't need to bundle today's story revision session with playtime. I wasn't dreading the task enough to need to.

Hooray!

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