A is for A is for...
433 words long
A is for a lot of things. A is for Goddess.
Pixel-Stained Technopeasant Wretchedness! (2/5)
- 433 words (if poetry, lines) long
- 670 words (if poetry, lines) long
Today's offering is "A is for A is for..." It's either flash fiction or prose poetry, depending on how you count these things. This final version is dated October 1995, so I suppose I must have written it during college. I wrote it specifically for submission to a themed issue of a Pagan magazine -- the theme was "Songs of the Cyberpagans" or something like that; one of the submission requirements was to send manuscripts on 3.5" floppy disks rather than in hard copy. I never heard another word about it until some five years later when a friend spotted it in a back-issue. Either the editor had mislaid my contact information, or I'd failed to include it on the disk which got separated from the cover letter. The foreword that accompanied the piece made me sound very mysterious.
I'm not sure today whether I think the piece is successful or simply pretentious. I think I still like it, though.
Meanwhile, today has been a Wednesday. Wednesdays are difficult. Wednesday mornings, I have an hour-long show to record for the Audio Information Network of Colorado. And then it takes me about half an hour just to pull up the reading material first, employment ads from the newspapers of three broad regions of the state, each in its own tab, each collection of tabs sorted through to avoid reading any ads that are missing readable contact information, etc. etc. etc. By the time that's done, I've lost both time and momentum for writing. It probably doesn't help that I tend to play Puzzle Pirates while I'm reading, and I tend to keep playing after the reading is done.
Wednesdays this month are further limited because I've got roller derby practice from 6:30 to 8:30 PM. Anything I want to get done, I typically have to get it done before 5:45.
But today was even more of a Wednesday than usual. Everything took longer. The AINC reading took longer mainly because I kept stopping the recording to chat with some old friends on Puzzle Pirates (they're probably reading this now... hi there!). You can hardly blame me; I hadn't "seen" one of them in months and the other of them in years. It was good to catch up. Then, roller derby took more out of my day because I needed to bus-and-bike in. The car is in the shop, getting its engine replaced. Yes. John and I had been talking for the past couple years about how we really would rather replace the engine than replace the car, but not yet, not yet -- well, when the engine idles rough and occasionally stalls out at stop lights, and it turns out that at least three separate parts of the engine are to blame for it... well, it's kind of a hint. So the car's getting its clock odometer rolled back from 235,000 miles to 85,000, and I got my derby schedule pushed out by about an hour in either direction.
And now that I'm home, I'm not only the usual amount of exhausted from practice and sleep, I'm also hurting a bit. Yeah. Just this morning I was telling my Puzzle Pirates friends that I was glad to have picked up no new injuries in a while -- remember that, y'all? -- and, well, I guess the universe heard that too and said, "Oh, I knew I was forgetting something." See, when you practice giving and taking hits, you really need to keep your forearms clamped to your sides. This is not just to prevent yourself getting a penalty for illegal use of elbows or forearms. This is also for your protection. I let my guard slip, and for my sins I got a sharp shoulder jab in the ribs during a game of Queen of the Rink. I'm pretty sure it's just a bruise, but what a bruise it's gonna be! It's all achy when I laugh or move wrong or breathe too sharply.
You know what? This has been a whiny damn post. Here, let me apply the appropriate category label...
Anyway, I never got to the novel rewrite, and I only managed another 300 words on the project for Friday. I feel like I'm micromanaging the characters, trying to puppet them around so that their dialogue will contain this checklist of elements contrived during the first draft. It's probably time to step back, give myself time to just let the scene unfold in my head, and find out exactly how these characters interact when left to their own devices.