in which a tedious writing exercise becomes inconveniently interesting
- 1,136 words (if poetry, lines) long
The long blog silence is testimony to the truth of the adage "After derby is too late." Not a universal adage, admittedly, but a fairly reliable one in my little universe. So today I'm blogging before derby. Just before. Instantaneously before. I'm in fact sitting at the folding table in the Officials' Corner at our practice location, and I have until they arrive and need to actually use this table to get this blog post done. Go me!
(I think I will be able to manage posting it after derby. There is no wifi at our practice location unless I beg use of someone's smartphone uplink. And smartphones notoriously fail to get signal in our practice location.)
I found a little time earlier this week to play around with interactive fiction. In Melissa Ford's book Writing Interactive Fiction, I had just got to the Designing Agency section--it's pretty early on in the book, I'm not moving through it particularly quickly--and worked through the Beanstalk exercise. The exercise has, to my thinking, two purposes: It gives you more practice using Twine to give the reader/protagonist choices, and it focuses your attention on whether those choices are meaningful. If they aren't, the interactive fiction isn't.
The exercise was to write a sort of Jack and the Beanstalk... sequel? Alternate plot? Basically, the giant is threatening to come down the beanstalk and STEAL YOUR SISTER. Oh noes! The first scene must end with two options, and each of two ensuing scenes must end with two options, which means there will be four possible endings.
I was not enthusiastic about this.
(Oh, crap, it's 6:30 already. I have to go put my skates on. I will finish this after derby! I will!)
(And now it is 10:00 PM. I'm a little more bruised and a lot more tired than I was when I left off. Now... where did I leave off? Oh. Right.)
I was not enthusiastic about this. I had absolutely no desire to rewrite Jack and the Beanstalk, much less in four permutations. But that was my assignment, so, darn it, I was doing it.
Forty-five minutes and 1,500 words later, I had done it and it wasn't so bad. Having no love for damsel in distress storylines, I had worked every branch toward the revelation that Jack's little sister had become a soldier competent to lead an army. The reader's choices would determine where she and Jack stood as siblings. In one, they were teammates working together to defeat the giant. In another, they were enemies, traitor and betrayed, and Jack wound up exiled for his sins.
It was all very silly, but it still managed to capture my interest by the end of it. That night, on my way to sleep, I couldn't stop thinking about ways to expand the story into something actually worth reading. I could foreshadow the little sister's development into a warrior princess, for instance. I could tell how she'd practiced swordfighting and climbed every tree in sight so she could grow up as fierce and strong and brave as her adored big brother. I could note the foolishness of Jack treating the giant like a personal problem when in fact his little farm was part of a great big nation which the giant might rightfully be seen as invading. And what about the harp? Did she resent Jack for having stolen her during his earlier foray? Did she miss living up in the clouds? Was she the medium by which the giant delivered his threat?
And so on, and so forth. And what's ridiculous about it is, it's probably not going to be commercially viable no matter how well I revise and expand it. The entire premise is from an exercise in a well-known (I think?) book on the subject, which other aspiring interactive fiction authors have no doubt already worked through themselves, and there aren't that many markets for interactive fiction at this time. So I really shouldn't let myself obsess over it, at least not until I've got a bunch of other projects out of my hair. Like, say, the short-short I want to expand into an interactive piece that actually is commercially viable. Hey, brain, maybe we should obsess on that story, and not on this one, what do you say?
Darn it, Muse! You are so inconvenient!
Lastly, some quick fictionette news: The freebie for August 2017 has been released. It's "Tina, Destroyer of Worlds," and you can now read/download it as an ebook, an audiobook, or as a webpage via Patreon regardless of your patron status. Also I finally put the Fictionette Artifacts for April in the mail. I hope not to take so long with the ones for May. If I take a whole month to do each one, I'll always be three months behind, and that would be depressing.